Features
Character Creator
The full character creator includes:
Heritage
- Parent Selection — Choose mother and father models (46 options each)
- Resemblance — Slider to blend between parents
- Skin Tone — Slider to blend skin color between parents
Face Features
- 20 face feature sliders — Nose width, chin shape, cheek bones, jaw width, etc.
- All features use -1.0 to 1.0 range with real-time preview
Overlays
- Eyebrows — Style + opacity
- Facial Hair — Style + opacity (male)
- Blush — Style + color + opacity
- Lipstick — Style + color + opacity
- Aging — Style + opacity
- Complexion — Style + opacity
- Moles/Freckles — Style + opacity
- Sun Damage — Style + opacity
Eye Color
- 32 eye colors available
Clothing System
12 clothing component slots with real-time preview:
| Slot | Component | Description |
|---|---|---|
| 1 | Masks | Face masks and helmets |
| 3 | Torso | Upper body clothing layer |
| 4 | Legs | Pants, shorts, skirts |
| 5 | Bags | Backpacks and bags |
| 6 | Shoes | Footwear |
| 7 | Accessories | Scarves, ties, chains |
| 8 | Undershirt | Layer under torso |
| 9 | Body Armor | Kevlar and armor variants |
| 10 | Decals | Logos and badges |
| 11 | Tops | Jackets, coats, shirts |
Each component supports texture variants (colors/patterns).
Props System
8 prop slots:
| Slot | Prop | Description |
|---|---|---|
| 0 | Hats | Caps, beanies, helmets |
| 1 | Glasses | Sunglasses, prescription |
| 2 | Ears | Earphones, earrings |
| 6 | Watches | Wristwatches |
| 7 | Bracelets | Wrist accessories |
Tattoo System
- Zone-based application — Select zone (head, torso, left arm, right arm, left leg, right leg)
- Automatic clothing stripping — Clothing auto-hides per zone for visibility
- Add/remove individual tattoos — No all-or-nothing
- Clear all tattoos option
- Real-time preview before saving
Camera System
- Auto-positioned per store type (clothing = full body, barber = face close-up, tattoo = zone-focused)
- Mouse rotation — Rotate the character with mouse drag
- Smooth transitions between customization categories
Snapshot / Restore
When a player opens customization, a complete snapshot of their appearance is saved. If they press ESC or cancel, the snapshot is restored — no partial saves or broken appearances.
Skin Mirroring
After saving, the appearance is automatically synced to the framework's character select table:
- QBCore/QBox — Syncs to
playerskinstable - ESX — Syncs to
skintable
This ensures the character select preview always matches the in-game appearance.
Routing Bucket Isolation
Each player customizing is placed in a private routing bucket. This prevents:
- Other players seeing the customization process
- NPCs and vehicles interfering
- Players seeing each other in underwear during clothing changes