Docs/ORB Clothing/Features

Features

Character Creator

The full character creator includes:

Heritage

  • Parent Selection — Choose mother and father models (46 options each)
  • Resemblance — Slider to blend between parents
  • Skin Tone — Slider to blend skin color between parents

Face Features

  • 20 face feature sliders — Nose width, chin shape, cheek bones, jaw width, etc.
  • All features use -1.0 to 1.0 range with real-time preview

Overlays

  • Eyebrows — Style + opacity
  • Facial Hair — Style + opacity (male)
  • Blush — Style + color + opacity
  • Lipstick — Style + color + opacity
  • Aging — Style + opacity
  • Complexion — Style + opacity
  • Moles/Freckles — Style + opacity
  • Sun Damage — Style + opacity

Eye Color

  • 32 eye colors available

Clothing System

12 clothing component slots with real-time preview:

SlotComponentDescription
1MasksFace masks and helmets
3TorsoUpper body clothing layer
4LegsPants, shorts, skirts
5BagsBackpacks and bags
6ShoesFootwear
7AccessoriesScarves, ties, chains
8UndershirtLayer under torso
9Body ArmorKevlar and armor variants
10DecalsLogos and badges
11TopsJackets, coats, shirts

Each component supports texture variants (colors/patterns).

Props System

8 prop slots:

SlotPropDescription
0HatsCaps, beanies, helmets
1GlassesSunglasses, prescription
2EarsEarphones, earrings
6WatchesWristwatches
7BraceletsWrist accessories

Tattoo System

  • Zone-based application — Select zone (head, torso, left arm, right arm, left leg, right leg)
  • Automatic clothing stripping — Clothing auto-hides per zone for visibility
  • Add/remove individual tattoos — No all-or-nothing
  • Clear all tattoos option
  • Real-time preview before saving

Camera System

  • Auto-positioned per store type (clothing = full body, barber = face close-up, tattoo = zone-focused)
  • Mouse rotation — Rotate the character with mouse drag
  • Smooth transitions between customization categories

Snapshot / Restore

When a player opens customization, a complete snapshot of their appearance is saved. If they press ESC or cancel, the snapshot is restored — no partial saves or broken appearances.

Skin Mirroring

After saving, the appearance is automatically synced to the framework's character select table:

  • QBCore/QBox — Syncs to playerskins table
  • ESX — Syncs to skin table

This ensures the character select preview always matches the in-game appearance.

Routing Bucket Isolation

Each player customizing is placed in a private routing bucket. This prevents:

  • Other players seeing the customization process
  • NPCs and vehicles interfering
  • Players seeing each other in underwear during clothing changes