Docs/ORB Guards/Usage & Features

Usage & Features

Open the menu with /guards (or F3). It has three tabs.

Controls Tab

  • Deploy — Spawn guards by model, count, and weapon
  • Smart Follow — Guards follow and match your pace
  • Walk Around / Stand Down — Free roam or hold position
  • Give Weapon — Arm all guards or a custom loadout
  • Regroup — Pull guards back into a circle around you
  • Stealth Mode — Crouched, quiet movement
  • Vehicle — Enter / Exit, plus an Auto Vehicle toggle so guards ride with you automatically
  • Delete All — Remove all your guards

Formations Tab

Arrange your guards instantly:

FormationShape
DiamondStaggered diamond around you
LinePerpendicular line
CircleConcentric ring
ColumnSingle file behind you
FreeNo formation (wander)

Combat Tab

  • Aggression Target — Players, NPCs, or Both
  • Aggressive Mode — Guards engage hostiles
  • Scan Threats / Stop Scan — Toggle nearby armed-player detection
  • Cease Fire — Stand down and return to following

Automatic Behaviors (v1.1.0)

  • Auto-Aggressive on Damage — If a guard is attacked, your guards engage automatically, with a friendly-fire filter
  • Smart Vehicle Dismount — On exiting a vehicle, guards re-equip their weapons and restore their formation/follow state
  • Auto Vehicle — Guards board and leave vehicles in sync with you
Guards are stored in memory and synced to nearby players. They are removed on disconnect, on **Delete All**, and when the resource restarts.