ORB Multicharacter
A cinematic multicharacter selector and spawn picker for FiveM. Every character a player owns is spawned side by side in a single lineup, and one camera glides between them as the player navigates. Three distinct scenes, an aerial spawn selector, 18 poses and per-player preferences — all in one drop-in resource.
It replaces both qb-multicharacter and qb-spawn. The manifest declares provides { 'qb-multicharacter' }, so anything that depends on the stock resource still resolves.
Key Features
- Character Lineup — All characters spawn simultaneously as local peds in a row. A single camera glides between them with eased motion, and the non-selected peds are dimmed
- 3 Distinct Scenes — Airport, Noir and Garage are real, separate map locations, each with its own weather, time of day, camera preset and its own welcome cinematic. Switching fades out, relocates the whole lineup, re-frames, and fades back in
- Garage Showroom — Each character stands at a fixed slot with their real owned vehicle parked beside them, using the actual colours and mods stored in your framework's vehicle tables. A "Your Vehicles" picker lists that character's cars, and the choice is remembered per character
- Aerial Spawn Selector — The camera flies over the map between floating pins for each configured location, with an optional "last location" entry
- 18 Poses — 16 animations (13 of them with streamed props) and 2 scenarios, saved per character
- 4 Camera Framings — Cinematic, Portrait, Full body and Dramatic, saved per player
- Welcome Cinematic — A live camera move behind the "WELCOME TO" title. Returning players get a personalised "Welcome back" greeting and their last-played character pre-selected
- Custom Music — A server default track (local mp3 or stream URL) plus a per-player YouTube link. Music fades out on spawn
- Server-Authoritative — Routing-bucket isolation, ownership checks on every callback, and a hard refusal to re-enter the selector once you are in the world (so the spawn picker can never be abused as a teleport)
- Multi-Framework — Auto-detects QBCore, QBox, ESX, or runs standalone. Clothing system and HUD are auto-detected too
- Localization — Ships with English and Spanish, easily extendable
Compatibility
Auto-Detected Integrations
Character creation is delegated to whichever clothing system is detected — ORB Multicharacter never ships its own appearance editor. Pairing it with **ORB Clothing** gives creation, selection and spawning one shared look and feel.