Apps · Economy
Bank
A window onto the player's framework bank account — balance, history, and peer-to-peer transfers and money requests by number. The balance lives in your framework (the source of truth); transfers are validated server-side via the bridge and logged to orb_bank_transactions. Emits orb-phone:bank:transfer.
Wallet
A fictional crypto market for immersion: buy/sell simulated coins whose prices react to trading (a constant-product AMM, Uniswap-style, with real slippage) and drift organically between trades. Trades validate balance server-side against the bank account in Config.Wallet. Tables: orb_wallet_assets, _transactions, _market.
Market
A global player-to-player marketplace: post listings (image, price, category), browse the feed, contact sellers by phone. Deals happen in-RP. Stored in orb_market_listings. Emits orb-phone:market:listed.
Services
A dispatch system linking players who need a service with players who work that job. Requesting drops a blip at the caller's real location for every available unit and logs to orb_service_calls. Each service maps to a framework job in Config.Services with granular request/respond gates and optional onDutyOnly / customCheck. Emits orb-phone:service:dispatched and orb-phone:service:denied.
Hub (Yellow Pages)
A business directory: players publish and manage their own listings alongside optional "official" businesses seeded from Config.YellowPages. Changes broadcast live to every online phone. Stored in orb_yellowpages.
Garage
A read-only view of the player's framework vehicles (plate, model, class, garage, fuel, condition) with a Set GPS button routing to the garage (coords from Config.Garages). No table of its own — it reads player_vehicles / owned_vehicles via the bridge.