Asset is INVALID / physics validation failed
A model was made incorrectly and FiveM refuses to load it, because loading it would crash people.
Do this first
Remove it and go back to whoever made it. There is nothing you can change on your side.
What it means
FiveM validated a streamed asset on load and rejected it. Unlike a corrupt file, this one decompressed fine — its CONTENTS are wrong: broken collision, a bad bone structure, or a format version the runtime will not accept.
Loading it anyway is what crashes clients, which is why it is refused.
What causes it
Ordered by how often it is the answer.
- 1
Exported with the wrong settings
The exporter produced geometry GTA's physics cannot use — most often collision that is not closed or not convex.
- 2
Converted from another game
Models ported without rebuilding collision.
- 3
A format version that is too new
An asset exported for a newer game build than the server enforces.
- 4
A model edited without re-exporting its collision
The visual mesh changed, the
.ybndid not.
How to tell which one is yours
The message names the file. If it came from a pack, the rest of the pack loading fine points at that one asset rather than at your setup.
Where to look
The named file, and whoever produced it.
How to fix it
This cannot be fixed on the server: the asset has to be re-exported correctly. Remove it so it stops crashing clients, and go back to the author. An asset that fails validation is a broken asset, not a configuration problem.
Still stuck on your own code?
This page is what this error usually means. Paste your console into Server Fixer and it will rank everything in it and tell you what to do first, and if you would rather not touch it, ORBIE can repair the script and hand the resource back ready to drop in.
bug_reportOpen Server Fixer